Here, the initial assignment of cs_list identifies this specific macro with the background image for the gauge. We're pretty much nearing the end of our sample code inside the Control_surfaces.cpp file. Let's wrap up with a discussion of how to tell the mouse the gauge exists.
mouse cursor.p3d.39
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MOUSE_BEGIN, MOUSE_PARENT, and MOUSE_END are all macros you can use when defining mouse rectangles. You should look inside the gauges.h file or API Referenceto get a detailed understanding of how these macros are defined and the parameters they take. MOUSE_END ends the definition of the rectangle. You can also create rectangles within rectangles by using the capabilities of MOUSE_PARENT_* and MOUSE_CHILD_*.
The MOUSE_CHILD_EVENT macro defines a sub-rectangle of the rectangle created by MOUSE_PARENT_BEGIN. Using this macro, you can generate panel system events (such as KEY_SMOKE_TOGGLE, which toggles the smoke system ON/OFF) from a mouse rectangle. This macro uses the following syntax:
You can use the MOUSE_CHILD_FUNCT macro to specify a callback function when an event specified by the mouse_flags parameter is triggered. You will need to define the callback function with the mouse_child_funct function. The trigger_key_event and panel_window_toggle functions are often used in the mouse event callback functions. For information on all the functions available, refer to the API Reference page. The syntax for MOUSE_CHILD_FUNCT is as follows:
In Virtual cockpit view, you'll be sitting in a 3-D cockpit with the two GPS displays in front of you. You can zoom in and out by pressing EQUAL SIGN (=) and HYPHEN (-). To look around, use the hat switch on your joystick, press keys on the numeric keypad, or use the thumbstick on an Xbox 360 controller for Windows. One of the best ways to look around the cockpit is the new mouse-look feature.
Another tip: once you have one letter or number entered into a datafield, you can type the rest of the word on your keyboard instead of having to rotate the FMS knobs. (This is not a feature of the real GPS, but it saves time when you're "twisting" with a mouse!)
MOUSE_BEGIN, MOUSE_PARENT, and MOUSE_END are all macros you can use when defining mouse rectangles. You should look inside the Gauges.h file to get a detailed understanding of how these macros are defined. MOUSE_BEGIN uses the following parameters.
You can use the MOUSE_CHILD_FUNCT macro to specify a callback function when an event specified by the mouse_flags parameter is triggered. You will need to define the callback function with the mouse_child_funct function. The trigger_key_event and panel_window_toggle functions are often used in the mouse event callback functions. For information on all the functions available, refer to the C++ Gauges Function Reference section. The syntax for MOUSE_CHILD_FUNCT is as follows:
The following functions can be used in combination with various gauge and mouse rectangle macros. Note that you will not see many of these functions in the samples provided, because they are encapsulated in the macros and there is no need to call them explicitly if the macros are used.
The sample itself uses some artificial methods of judging passenger comfort in an aircraft. The judgment is based on cabin temperature, the aircraft bank angle, and the status of the attendants and restrooms. These of course are bogus measurements, but the temperature is chosen as it can be set from the gauge, showing how to increment and decrement values using buttons (mouse rectangles) on the gauge, and that information needs to be communicated to the C++ code. The bank angle gives an example of how to access a simulation variable, and the status settings are examples of values that are entirely calculated from within the C++ code. The gauge is shown in the image below. Note the red and blue rectangles are used to increment and decrement the cabin temperature.
I found that no buttons were assigned to any VR functions so had to go into Options and assign some buttons.Once I had done that the toolbar came up very small and it seems impossible to get the mouse to activate anything.
In conjunction with my own flight stick, I was able to take control of a flight far more readily and steer it in the direction that I needed to go. This excellent list of commands and controls can be just what you need to get things moving; rather than always trying to click with the mouse, or spending forever looking for a certain feature, you can do it with a simple press of a button.
One other thing that personally helped me was tinkering with the mouse SPEED and ACCELERATION setting. Once again, this can be accessed through the mouse driver's Properties interface. For myself, I set SPEED midway and ACCELERATION to HIGH. I found that maximizing the SPEED setting caused my in-game gun site cursor to jump whenever I tried aiming accurately at a target with my weapons. Of course, your experience may vary.
In OFP versions 1.00 and 1.10, some Logitech mice will not function properly with the Mouseman drivers installed. If you experience this problem, using the default Windows mouse drivers should resolve the problem.
Some users report sluggish or laggy movement when playing OFP with some of the latest Logitech mice. Try downloading and installing the latest Logitech MousWare drivers to see if that resolves the problem. If that still doesn't help, some people have resolved the problem by opening up the Windows Task Manager (by pressing the CTRL+ALT+DEL keys) and closing the process named EM_EXEC.EXE. This is the Logitech MouseWare driver program. Don't worry, your mouse will work without it too. It just adds some extra functionality support to your mouse, such as redefining button actions and the like.
OFP player Nathan Smith resolved this problem by enabling his NVIDIA-based graphic adapter's D3D vsync option. However, if you start experiencing keyboard or mouse lag after this, you're better off keeping the vsync option disabled.
Whether it is a Microsoft, Logitech or el-cheapo mouse, this problem is usually resolved by uninstalling any custom drivers that came with the mouse. Simply let Windows determine and install its default mouse drivers.
Skipping mouse cursor pointers could be caused by a number of things. For the Logitech MX700 mouse, download the latest drivers and make sure that the 'Disable acceleration in games' option is enabled. 2ff7e9595c
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